Motion (P2.1)
Motion questions appear in every OCR Gateway A Physics paper. Examiners want you to interpret graphs accurately, perform calculations, and use the correct equations with the right units.
Key definitions
| Quantity | Definition | Type | Unit |
|---|---|---|---|
| Distance | Total path length travelled | Scalar | m |
| Displacement | Straight-line distance in a given direction from start to finish | Vector | m |
| Speed | Rate of change of distance | Scalar | m/s |
| Velocity | Rate of change of displacement (speed in a given direction) | Vector | m/s |
| Acceleration | Rate of change of velocity | Vector | m/s² |
Scalars have magnitude only. Vectors have magnitude AND direction.
Speed and velocity
speed (or velocity) = distance (or displacement) ÷ time
v = s / t
Typical speeds to know:
- Walking: ~1.5 m/s
- Running: ~3 m/s
- Cycling: ~6 m/s
- Car on motorway: ~30 m/s
- Speed of sound in air: ~340 m/s
- Speed of light: ~3 × 10⁸ m/s
Acceleration
acceleration = change in velocity ÷ time taken
a = (v − u) / t
Where u = initial velocity, v = final velocity, t = time.
Units: m/s² (metres per second per second).
A negative acceleration (deceleration) means slowing down.
Distance–time (s–t) graphs
| Section | Meaning |
|---|---|
| Straight upward slope | Constant speed |
| Steeper slope | Greater speed |
| Horizontal (flat) line | Stationary (speed = 0) |
| Curved, getting steeper | Accelerating |
| Curved, getting less steep | Decelerating |
The gradient of a distance–time graph = speed.
- Gradient = Δs / Δt
Velocity–time (v–t) graphs
| Section | Meaning |
|---|---|
| Straight upward slope | Constant acceleration |
| Horizontal (flat) line | Constant velocity (zero acceleration) |
| Straight downward slope | Constant deceleration |
| Curve | Non-uniform acceleration or deceleration |
The gradient of a velocity–time graph = acceleration.
- Gradient = Δv / Δt
The area under a velocity–time graph = distance travelled.
- Area = ½ × base × height (triangle) or length × height (rectangle).
Equations of motion (suvat)
For uniform (constant) acceleration:
v = u + at ... (1)
s = ½(u + v)t ... (2)
s = ut + ½at² ... (3)
v² = u² + 2as ... (4)
Where: s = displacement (m), u = initial velocity (m/s), v = final velocity (m/s), a = acceleration (m/s²), t = time (s).
At GCSE you need (1) and (3). Higher Tier may need (4).
Worked example: A car accelerates from rest (u = 0) at 3 m/s² for 8 s. Find the distance travelled.
- s = ut + ½at² = 0 × 8 + ½ × 3 × 8² = 0 + ½ × 3 × 64 = 96 m
Terminal velocity
An object falling through a fluid experiences increasing drag as speed increases.
- Initially, weight > drag → object accelerates (net downward force).
- As speed increases, drag increases.
- Eventually, drag = weight → net force = 0 → constant velocity = terminal velocity.
On a velocity–time graph: starts with steep upward gradient (accelerating), gradient decreases, curve levels off at terminal velocity (horizontal).
Common Gateway-paper mistakes
- Mixing up distance–time and velocity–time graphs (gradient of d–t = speed; area under v–t = distance).
- Forgetting that constant speed ≠ constant velocity if direction changes (e.g. circular motion).
- Using total distance instead of displacement for velocity calculations.
- Confusing u (initial) and v (final) in the equations.
- Not converting units — km/h to m/s (divide by 3.6) or cm to m (divide by 100).
AI-generated · claude-opus-4-7 · v3-ocr-combined-science