Environmental issues in digital technology
Digital technology has a significant environmental footprint that is often invisible to users. AQA GCSE requires you to understand three main areas: energy use of data centres, e-waste, and the manufacture and disposal of devices.
Energy use of data centres
A data centre is a facility housing thousands of servers that store and process data for cloud services, streaming, email, search engines and more.
Why data centres use so much energy:
- Servers run 24/7/365 — no off-peak periods
- Cooling systems must counteract server heat (often doubling energy use)
- Backup power systems (UPS, diesel generators) add overhead
- Networking equipment, lighting and security all draw power
Scale of impact:
- Data centres globally consume roughly 1–2% of world electricity — comparable to the aviation industry
- A single large hyperscale data centre can use as much electricity as a small city
- Streaming one hour of video generates roughly 36 g CO₂ equivalent
Mitigations:
- Moving to 100% renewable energy (solar, wind, hydro) — several big tech companies have committed to this
- Free-air cooling — building data centres in cold climates (Iceland, Finland) to use outside air
- Improving Power Usage Effectiveness (PUE) — ratio of total facility power to IT equipment power; lower is better (ideal = 1.0)
- Virtualisation — running multiple virtual servers on one physical server to improve utilisation
- Efficient processor design — newer chips do more work per watt
E-waste (electronic waste)
E-waste is discarded electronic equipment — phones, laptops, tablets, TVs, cables, batteries.
Scale:
- Globally, around 53 million tonnes of e-waste is generated per year — the fastest-growing waste stream
- Less than 20% is formally recycled; the rest is landfilled or informally processed in developing countries
Why e-waste is harmful:
- Devices contain hazardous materials: lead, mercury, cadmium, arsenic
- When landfilled, toxins leach into soil and groundwater
- Informal processing (e.g. burning cables to recover copper) releases toxic fumes
Valuable materials lost:
- E-waste also contains gold, silver, platinum, copper, rare earth elements
- Formal recycling recovers these for reuse, reducing mining pressure
Mitigations:
- Right to repair legislation — manufacturers must make spare parts available
- Extended producer responsibility — manufacturers pay for end-of-life recycling
- Refurbishment programmes — donate or resell working devices
- Design for disassembly — products designed to be taken apart and recycled
Manufacture of devices
Making a smartphone or laptop is resource-intensive before it ever reaches the user.
Materials required:
- Rare earth elements (neodymium, cobalt, lithium) — mined with significant environmental and human-rights impact
- Plastics — derived from fossil fuels
- Water — semiconductor fabrication uses enormous quantities of ultra-pure water
Carbon footprint:
- Manufacturing often accounts for 60–80% of a device's lifetime carbon footprint
- A new smartphone's manufacture emits roughly 60–80 kg CO₂ equivalent
Disposal:
- Many consumers replace devices every 2–3 years despite devices lasting 5+
- Planned obsolescence (intentionally limiting device lifespan via software updates) accelerates replacement cycles
The circular economy
A circular economy approach aims to keep products and materials in use as long as possible:
- Reduce — buy fewer, longer-lasting devices
- Reuse — repair, refurbish, donate
- Recycle — formal recycling to recover materials
- Rethink design — modular phones (e.g. Fairphone) allow component replacement
Exam tip
Always link cause → harm → mitigation. For example: data centres burn fossil fuels → CO₂ → climate change → switch to renewables.
AI-generated · claude-opus-4-7 · v3-deep-computer-science